Forza Motorsport 6
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Re: Forza Motorsport 6
von Mighty am 02.11.2015 21:26Nett ist der kleine Bruder von scheiße. Ich finds VOLL FETT MAMA. Naja ziemlich Fett.
Re: Forza Motorsport 6
von OPCamonkey am 02.11.2015 21:27megabombe!
so sau viele rennwägen - habe ich echt nicht erwartet.
der lancia, der maserati, der mclaren, und der lmp karren - ein traum!
Re: Forza Motorsport 6
von herbie1952 am 03.11.2015 17:11... heute gabs ein 515 MB-Update. Schau ma mal, was das war? 

Re: Forza Motorsport 6
von Mighty am 03.11.2015 17:53Auf jeden Fall gibts ein Free Car: 2015 Nissan #23 GT-R LM NISMO
Der Le Mans Prototyp Frontkratzer von Nissan. Ich bin gespannt.
Die behobenen Fehler wurden auch aufgeführt (forzamotorsport.net). Es war aber nichts dabei was mich groß interessiert hat. Ich kopier das später mal rein.
Jetzt fehlt nur noch die "Big" Überraschung.
Re: Forza Motorsport 6
von yxFafnirxy am 03.11.2015 20:42Bin mal so frei:
"November Content Update
CARS
· Fixed an issue where pop-up headlights on equipped cars would inadvertently engage automatically in Forzavista. In addition, fixed an issue where headlights pins in Forzavista would not function correctly for cars with pop-up headlights.
· Fixed an issue where electric cars did not burn battery with Fuel/Tire Wear Difficulty set to "simulation"
· Various fixes and improvements on a number of cars in the game
TRACKS
· LIME ROCK – Fixed an issue where cars entering the pits at high speeds would not have damage fixed during the pit stop
· NÜRBURGRING – Fixed an issue where cars could leave the environment after colliding with a barrier on the first turn of the Nürburgring + GP ribbon
AUDIO
· Corrected/updated engine audio on a number of cars in the game
· We've made some changes in the various available audio mix presets in the game. For example, the "Headphones" setting has been adjusted to make the player's car more audible in the mix. This mix will work with all playback devices and is recommended for those who prefer to have their car audio more prevalent in the mix.
MULTIPLAYER
· Server enhancements to improve matchmaking performance. These enhancements should result in improved multiplayer connections, especially for the small population of Forza 6 players who were previously having trouble connecting to multiplayer in the game.
· We've made a change to address an issue where players could hold a multiplayer lobby open for an indefinite amount of time by not finishing a race. As a result of this change, players can no longer sit idle in League races and accrue points. In addition, players who are inactive for a certain period of time in a race will be removed.
· Fixed an issue where lobby hosts in an Xbox Live party would inadvertently stop waiting for players in his/her party after matching into a public lobby game, backing out, and then making a private multiplayer game
· Fixed an issue where MP lobbies with roll-off delay were preventing the rear view mirror from appearing for players
MODS
· Non-performance enhancing Mods will not set dirty lap times
· Using a Mod that forces sim damage on in a race will now result in Drivatar cars also taking sim damage
· Crew Chief Mods can no longer be sold
LIVERY/TUNING
· Fixed an issue where players could unlock and share locked liveries by altering the livery in ForzaVista and then entering the Test Drive section of the game
· Fixed an issue where tunes were inadvertently prevented from being shared due to language filter bug
MISCELLANEOUS
· Fixed an issue in replays, where telemetry for Drivatar cars was showing "stock," even if the car was upgraded
· Fixed an issue where Drivatars would be duplicated in a multiplayer lobby
Free Car: 2015 Nissan #23 GT-R LM NISMO
When Nissan management told its chief designer Ben Bowlby not make an "Audi copy" in the company's run-up to LeMans, he took the instructions to heart. The GT-R LM NISMO is nothing like the Audi LeMans Prototypes. In fact, the GT-R LM is unlike anything ever built for the track. For starters, the engine is in front of the cockpit, a design not seen in more than 10 years. Furthermore, that engine powers the front wheels. The rear wheels receive power through a Kinetic Energy Recovery System (KERS). With well over 1,000 hp between the combustion engine and KERS, the GT-R LM has the power to compete. In the true essence of prototypes, it is a highly experimental design. Success in the 2015 World Endurance Championship and 24 Hours of Le Mans eluded the team, but Nissan's racing development program continues to push the envelope on this intriguing design. Find out for yourself if the concept is viable on the track in Forza 6."
Für mich positiv, dass die weiter was am Motorsound der eigenen Karren gemacht haben. Bei zig Autos drumherum hat man die Schleuder ja wirklich manchmal nicht mehr gehört. Ging mir jedenfalls so.
Auch, dass die KI nun auf Simulations-Schaden fährt, wenn man das als Mod eingestellt hat, find ich nicht verkehrt.
Matchmaking Problems... da sollten die sich eher um den Chat und die Replays kümmern.... aber vielleicht sind das längerfristige Arbeiten...
Richtig, die Autos sind ziemlich cool... der Lancia, der Maserati und der Mclaren werden garantiert bald mal angecheckt!!
Re: Forza Motorsport 6
von Mighty am 14.11.2015 02:04Turn10 hat eine Umfrage zu Forza 6 gestartet.
Es geht aber eher um das Kaufverhalten würde ich sagen.
Link: FM6 Survey
Re: Forza Motorsport 6
von Mighty am 02.12.2015 04:41Mit dem Car Pack gabs auch wieder ein Content Update:
December Content Update
CARS
· Various car adjustments, including improvements on cockpit camera position for a number of cars
· Fixed a bug where damage would be applied to the wrong part of the car
AUDIO
· Fixed an issue where voice chat would not work when Forza Motorsport 6 was running in snap mode
DRIVATAR
· Addressed issues that were causing Drivatar cars to dramatically pull away from the field during races
· Fixed an issue where "Drivatar Synch Percentage" was always showing as 0% on Hockenheim, Sonoma, and Monza
FREEPLAY
· Players can now choose car divisions to race against when playing in Freeplay mode
LIVERY/TUNING
· Fixed an issue where downloading a tune from a friend who has deleted that tune would cause the game to crash
MISCELLANEOUS
· Damage tab on telemetry will now show fuel level. Fuel level will be expressed as a percentage of the full tank.
· Players can now choose the language they wish would like to use in the game. In addition, we have added Hebrew and Arabic language support.
Re: Forza Motorsport 6
von OPCamonkey am 02.12.2015 08:59Der Verbrauch in der Telemetrie ist klasse. :)
Re: Forza Motorsport 6
von Deutschmaschine am 02.12.2015 20:38Verbrauchsanzeige ist wirklich gut. Bei den Rennwagen hatte man zwar in der Cockpitansich eine digitale Anzeige (und maximale Spritmenge war 20 ohne Einheit), aber bei dem Balken im HUD-Tacho war es genauso wie in den Straßencockpits ein Rätselraten.
Ich finde aber auch toll, dass man nun bestimmen kann, gegen welche Fahrzeugklassen man im freien Spiel fahren kann. Ich hatte mal einen Playstationjünger, der wollte ein bissel fahren und hatte eigentlich mal mit V8 Supercars gegen andere V8 Supercars fahren wollen. Aber typisch Forza konnte man außer in den Karriererennen immer nur gegen ein bunt gemischtes Feld fahren, wo die Fahrzeuge nie zueinander gepasst haben.


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