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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 06.03.2018 13:19

Bis morgen irgendwann (March 7 at midnight Pacific) kann man noch Alan Hartman bei den Rivals schlagen um auch die Forza Edition Cars zu bekommen.
Zu schlagen ist:

Bounty Hunter Event 1: Valentine's With a Hart(man): 1:48.077
Bounty Hunter Event 2: The Pacemaker With Alan Hartman: 4:02.635

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 06.03.2018 11:14

Heute kommt ein Update für Forza 7. Neben den neuen Fahrzeugen wird auch der Zuschauermodus verbessert und der Design Editor bekommt neue Features.


März Auto Paket:
1932 Alfa Romeo 8C 2300 Spider
1983 Jaguar #44 Group 44 XJR-5
1988 Nissan #33 Bob Sharp Racing 300ZX
1977 Brabham #8 Motor Racing Developments BT45B
2017 Lincoln Continental
2017 Chevrolet Colorado ZR2
2017 Volvo XC90 R-Design


Zuschauermodus:
Im Zuschauermodus kann man jetzt wieder verschiedene Abstände anzeigen lassen, und auch die Telemetrie ist wieder verfügbar.

Spectate – Ticker

Spectators of Forza Motorsport 7 online races will now have more information than ever with the introduction of the new Spectate Ticker. The ticker is on by default during Spectate races and offers up a multitude of data types that can enhance the viewer's enjoyment of any Forza Motorsport 7 race broadcast. These data types include:
· Time Behind Leader
· Time Intervals
· Distance Gap (from race leader)
· Distance Gap (from car ahead)
· Lap Times
· Race Order Changes

While the race host can choose any of the above data loops to cycle through during a race, they can also choose to leave the data loop running through all data types. During this loop, the ticker will also feature additional information including leader and last lap time, as well as updated best lap information. Lobby hosts have the ability to choose which car they want to start the race on – this selection is part of the pre-race Seed the Grid screen available to lobby hosts.


Spectate – Telemetry

Learn more about the race and each individual driver competing with the new Telemetry screen. Only available when spectating races, the new Telemetry screen has been redesigned to work better with the in-race broadcast footage. Off by default, this Telemetry screen is manually engaged by the spectator and features a host of data that players can use to enhance their understanding of each driver. Spectators can scroll through numerous screens here including:
· Car Specs (including performance information on current car)
· Dashboard (featuring instruments indicating car speed and revs, steering input, and G-forces)
· Telemetry (RPM, clutch, power, throttle, torque)
· Damage (only used with Simulation Damage enabled)
· Suspension
· Tire Heat
· Friction

 

Design Editor:
Im Design Editor kann man jetzt Muster auswählen die beim kopieren auf die andere Fahrzeugseite nicht gespiegelt erscheinen. Zusätzlich kann man aber auch Muster auswählen um sie dann ganz einfach zu spiegeln. Außerdem kann man noch Farben als Favoriten speichern.


Livery Editor Updates

With the March update, we've been listening carefully to what Forza 7 players – and in particular Forza 7 painters – have been saying. With those suggestions in mind, we've introduced several new features in the livery editor designed to improve the creative lives of our painters. Here's a closer look at the new functionality:


Layer Select Screen – Mirror Option

Players can now mirror select layers to the other side of a vehicle. The Layer Select Menu can use mirror functionality on the following configurations: Single Layer, Single Group, or a Group of Selected Layers and/or Groups. All options can have a manufacturer decal present in them. Manufacturer decals are transferred to the mirrored position but are not flipped.


Layer Select Screen – Flip Option

Players can now quickly and easily flip/mirror layers horizontally or vertically. The Layer Select Menu now has two options: "Flip Horizontal" and "Flip Vertical". Selecting them will perform the flip operation on the following configurations: Single Layer, Single Group, or a Group of Selected Layers and/or Groups. NOTE: This will not work for any of the above if they contain a manufacturer decal.


Layer Position Screen – Flip Option

Players can now select a "Flip Option" modifier from the Layer Position Screen. This has been added to the Help bar and the shortcuts are:
Controller – Left Trigger
Keyboard / Mouse – TAB

Holding in the Flip Mode modifier, and then editing the layer using Left Stick/Cursor Keys/Mouse, will flip the layer in the axis the user moves. The system allows the player to move the stick in any direction and is smart about choosing that as the user-intended flip mode. As with the Layer Select Flip operation, this is available for Single Layer, Single Group and selected layers or a Group of Selected Layers and/or Groups. NOTE: This will not work for any configuration that contains a manufacturer decal.


Layer Position Screen – Snap Option

Players can take advantage of a new "Snap Mode" modifier which is available any time a player is editing a layer in the Layer Position Screen. This has been added to the help bar and the shortcuts are:
Controller – Right Trigger
Keyboard / Mouse – CTRL + SHIFT
(In keyboard/mouse CTRL by itself = Slow Mode and SHIFT by itself = axis constrained faster mode.)

Holding in the Snap Mode modifier, and then editing the layer using the Left Stick/Cursor Keys/Mouse, will snap the values as follows:
· Position – Snaps to the nearest multiple of 50 (..., -150, -100, -50, 0, 50, 100, 150, ...)
· Size – Snaps to the nearest multiple of 0.25 (..., -0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, ...)
· Rotation – Snaps to the nearest multiple of 45 degrees (0, 45, 90, 180, 225, 270, 315)
· Skew – Snaps to the nearest multiple of 0.25 (..., -0.75, -0.5, -0.25, 0, 0.25, 0.5, 0.75, ...)
· Opacity – Snaps to the nearest multiple of 0.25 (0, 0.25, 0.5, 0.75, 1)
This Snap Option is available on all layers, groups, and selected layers/groups.


Layer Color Select – Favorite Colors

Players can now save their favorite colors across Livery Editor sessions. This feature adds a new "Favorite Colors" tab to the Livery Color Select Screen. On any of the other color tabs pressing "Add to Favorite" shortcut will add the selected color to the Favorite Colors list, which is shown in the Favorite Colors tab. Re-adding an existing color in the favorites list will move the color to the front of the list. On the Favorite Colors tab, the same shortcut becomes "Remove from Favorite", which removes the selected color from the favorites list. The shortcuts are:
Controller – Left Trigger
Keyboard / Mouse – '-' key

These favorite colors are now saved to the user's profile and can be accessed across Livery Editor sessions in the game.

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 06.03.2018 10:57

Ich behalte den Ford. Der hat krasse Karrosserie Modifikationen.

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: XGT Evolution - Der Thread

von Mighty am 03.03.2018 20:27

Ich will auch mal meckern !!!

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: XGT Evolution - Der Thread

von Mighty am 03.03.2018 13:27

Wer hat sich denn die Flugfeldstrecke gewünscht ?
Ich hoffe diese Person(engruppe) ist Mittwoch auch anwesend.

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Die Afterhour ist zurück - Talk&Anmeldung

von Mighty am 02.03.2018 15:21

Die Hardcore-Gruppe die immer bis zuletzt bleibt könnte ja vor dem Rennen noch "Ein Rennen gewinnen" & "Einen Rivalen schlagen", dann können wir nach der Afterhour noch schnell "ES weitergeben" spielen.

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 17.02.2018 11:27

Bei "Week in Review" steht dass die Forzathon Events versehentlich ausgelaufen sind. Die Events werden neu zusammengestellt und im Laufe der nächsten Woche freigeschaltet. Die Events laufen dann bis zum Ende des Monats.

Da werde ich "Welttour Teil 2" wohl komplett neu machen müssen um endlich den ollen Ford zu bekommen.

Hier nochmal der Originaltext:
FM7 #Forzathon Update

Yesterday, the most recent set of Forza Motorsport 7 #Forzathon events was inadvertently expired in the game. We plan to rebuild those events and activate them as soon as possible next week. Those reactivated events will live until the end of the month, at which time they will be replaced with a new set of #Forzathon events beginning in March. Look for more details on those soon and thanks for your patience.

Folgende Autos kann man bei den neuen Bounty Hunter Events im Rivalenmodus abbstauben:

Bounty Hunter Event 1 – Valentine's With a Hart(man)
Participation Reward: 2016 Porsche GT3 RS
Winner Car: 1993 Ford SVT Cobra R Forza Edition

Bounty Hunter Event 2 – Valentine's With a Hart(man)
Participation Reward: 1958 MG MGA
Winner Car: Jaguar XJ220 Forza Edition

Zu schlagen ist Turn 10 studio manager Alan Hartman (GT: The man who ran)

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 16.02.2018 13:04

Das mit dem Einordnungsverkehr hab ich immer bei der Testfahrt nach ein paar Runden.

Es hat mich gewundert dass der TT bei Forza GT eingruppiert ist. Hatte eher mit Forza Tourenwagen gerechnet bei FWD.

Ein Cup mit einem DLC Fahrzeug ohne Alternative versuchen wir eigentlich zu vermeiden. Hab die Frontfräse auch noch nicht getestet.

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 16.02.2018 12:04

Das neue Auto Paket ist freigegeben:

Dell Gaming Car Pack

2018 Bugatti Chiron
2018 Kia Stinger
2016 Audi #17 Rotek Racing TT RS
2017 Aston Martin Racing V12 Vantage GT3 #7
2017 RAM 2500 Power Wagon
1968 Holden HK Monaro GTS 327
2018 Dodge Durango SRT


Dazu kommt noch ein Update das u.a. den Zuschauermodus beinhaltet:

February 15, 2018

 

The February Update for Forza Motorsport 7 has arrived. In addition to adding much anticipated features to the game like Spectate and Seed the Grid as well as the cars of the Dell Gaming Car Pack (for more on this, see our full story on FM.net), this update includes numerous fixes and improvements across many different aspects of the game. Highlights include multiplayer lobby optimization – players will notice noticeably quicker loading into multiplayer races, improved clarity for "hard complete" status in the Forza Driver's Cup, and more.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also numerous UI, localization, and behind-the-scenes improvements that are not listed here.

GENERAL
Automatically received DLC cars will now reflect Car Collector Tier progress.
Fixed an issue where the driver's current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
Message Center tabs now indicate which categories have unread messages.
Fixed an issue where VIP crown was not showing up for certain VIP players.
When langue is set to UK English, all in-game dates will now use UK English formatting.
Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, "This is exclusive content and not available at this time."
Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
Fixed an issue where players could not load some older saved replays.
Driver's hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.

CARS
Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
Removed steering wheel from "wheel-less cockpit view" for 2016 Porsche 911 GT3 RS.
Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.

TRACKS
Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.

LIVERY EDITOR
Fixed an issue where copy and paste buttons were not working in "Creative Vinyl Group" and "Apply Decals" features. In addition, functionality for pressing Left Thumb Stick has been restored.
Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
Fixed an issue where, if a player's console is offline, the game does not use the user's livery when entering pre-race, instead loading the default livery for the car instead.
Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.

MARKETPLACE
Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
Fixed an issue where "New" breadcrumb would not disappear from FM7 Marketplace menu.

PC
Fixed an issue where information on the next race was missing in Forza Driver's Cup campaign.
Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
Text to Speech chat now has 100-character limit for PC players (same as console character limit).
Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from "Unlocked," but the menu still shows the setting as "Locked." Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from "Dynamic" to "Custom."

MULTIPLAYER
Improved performance when navigating car manufacturer screens from multiplayer lobbies.
Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
Fixed an issue where, when HUD Option "Lap Time, Position, Score, and Quick Stops" were set to "Conditional" in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
Fixed an issue where, in large lobbies, some players wouldn't be able to load into the next race and would get stuck in previous track.
Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.

SPLIT SCREEN
Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
Fixed an issue where only Player 1 could pause the game in split screen.
Saved rewards are now stored for Player 2.
Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.

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Mighty
Administrator

44, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 15.02.2018 09:33

Das neue Fahrzeug für den Fachhändler kann jetzt immer Montags bei Twitter @ForzaMotorsport gewählt werden.

Außerdem startet bald die neue Forza Racing Championship Saison. Dazu kann man sich jetzt schon bei ForzaRC.com anmelden.
Nächsten Dienstag erscheint schon das Update dazu. Dann kommen "völlig neu überdachte Features" wie dass man beim Rennen zusehen kann und dass die Startreihenfolge eingestellt werden kann. Im Detail kann man das >hier< lesen.

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