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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 07.12.2018 02:14

Jetzt noch Autos im fuhrpark selber gruppieren dürfen und 50 andere Kleinigkeiten dann gibts nichts mehr zu meckern.


Das spornt mich mal wieder an in die von mir gestartete Brainstorm zu schreiben, bzw. direkt mal was in den Wishlist Thread im offiziellen Forum zu posten. Aber es ist immer das gleiche. Wenn ich mal Zeit und Motivation habe fällt mir nix ein.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Die Afterhour ist zurück - Talk&Anmeldung

von Mighty am 07.12.2018 01:12

CotA ?
Ich hab dieses Jahr noch kein Veto eingelegt.
Also geb ich die Heulsuse und sag VETO. Dann kann schonmal niemand behaupten dass sich vorher niemand beschwert hat.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 07.12.2018 01:08

DER Wahnsinn !!!
Wenn man im Lackierbereich auf "Meine Designs" geht werden die vorhandenen Designs für das gewählte Fahrzeug jetzt vorne angezeigt.
 

Die oben genannte Änderung wird übrigens nicht in den Release Notes vom Dezember erwähnt. Dafür sind folgende 2 Punkte interessant:

In Meetups, players in race and in the lobby now share the same voice chat session and can hear one another.
 
Fixed an issue where a player's car disappeared if they toggle Simulation Damage to on in a Private MP match. This fix also applies to cars disappearing in public MP matches after contact or after pitting.
 

Hier die vollständigen Release Notes:

The December Update for Forza Motorsport 7 features a number of changes to the game, including a new-look menu system, updated opponent labels and in-race HUD elements, as well as a brand-new force feedback system for wheel users. For details on the changes coming to Forza 7 this month, see our announcement story on FM.net. For more on the new force feedback changes, see our updated FM7 Wheel Guide on the Forza Support site.

 

In addition to various localization changes, this update addresses several issues in the game. See below for all the details.

GENERAL

Driving shaking HUD effects are now set to off by default. Players can still enable these effects in the HUD menu.
Fixed unaligned text in Distance Ahead HUD leaderboard.
Fixed an issue where, in Split Screen races, timed races are missing the "Time Remaining" HUD element.
Fixed an issue in Split Screen where active controller indicator HUD element remained on screen after game was un-paused.
Fixed an issue in Split Screen where Total Distance HUD was not displayed.
Added a Target Score element to Drift Rivals events.
Target Time element will now update once you've beaten a Rival.
"Next Rival" HUD element will now update after first Rivals score/time was beat.
Fixed an issue in Rivals where Target Time would disappear when menu is brought up before last lap element goes away.
Fixed an issue where, when using the Conditional HUD setting, the race position HUD element does not appear when gaining or losing places.
Fixed an issue where on PC and X1X versions of the game, Forzavista Tunes and Upgrades help buttons are not visible in 4K.
Fixed an issue where some players were unable to save changes to Steering Angle from the Homespace/Forzavista tuning menus.
Fixed an issue where extreme damper setting was causing jittering and vibration in Thrustmaster wheels.
If an AI car and a player cross the finish line at the same time, the win will now go to the player.
In Free Play, attempting to homologate the 2015 Chevrolet Corvette Z06 to the Sport GT Division requires the player to go through the homologate sequence twice in order to successfully homologate the car.


MULTIPLAYER

Removed Current Lap HUD element from all Tag game types.
Total Distance HUD element in Timed Races will now count total distance over all laps, instead of resetting after each lap.
In Meetups, players in race and in the lobby now share the same voice chat session and can hear one another.
Fixed an issue where a player's car disappeared if they toggle Simulation Damage to on in a Private MP match. This fix also applies to cars disappearing in public MP matches after contact or after pitting.
Fixed an issue where players were left unable to Ready up or Spectate in a Private MP lobby if all players quit out of the race before finishing.


AUDIO

Fixed an issue where game music would cut out after the initial Multiplayer experience video.


PC

Fixed an issue where, in Specialty Dealer, highlighting non-selected tiles with the mouse displays a red border instead of a blue one. In addition, when a driver is selected in Manual Grid Ordering, they are highlighted in red (instead of blue).
Fixed an issue where some players would encounter a black screen after selecting "Restart" in the post-race menu in Rivals.
Fixed an issue where, when the player hovered a mouse over any options in the "Sort/Filter" menu the option would flash and flicker.
Pressing the ForzaRC button when playing on PC will now display a warning to the player that they will be opening an external application.

Antworten Zuletzt bearbeitet am 07.12.2018 01:21.

Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 06.12.2018 13:03

Ich würde es als detailierter beschreiben. Auf jeden Fall besser. Aber ein bißchen Feintuning in den Erweiterten Einstellungen muss schon sein.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 05.12.2018 12:15

Bei mir waren es nur gut 400 MB.

Ich versuch auch früher da zu sein. Hoffe mal 19 Uhr, aber 20 Uhr auf jeden Fall.
Hab bis jetzt nur optik gecheckt und die Autos abgeholt. Hab neben dem BMW M8 GTE noch den Pontiac Firebird Forza Edition als Geschenk bekommen.
Bin sehr gespannt auf das überarbeitete Force Feedback.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 03.12.2018 23:05

Infos sind out.

Spotlightcar für diesen Monat: 2018 #1 BMW M Motorsport M8 GTE

Außerdem wird das Menü optisch überarbeitet.
Das Force Feedback wird komplett überarbeitet und alle Einstellungen werden zurückgesetzt. Lenkradfahrer müssen alles neu einstellen.
Die Anzeigen über den Autos im Rennen werden erneuert. Je nach Abstand die Infos unterschiedlich angezeigt. Bei großem Abstand nur die Position. Etwas näher auch der Gamertag. Und ganz nah kommt noch der Abstand dazu. Auch das HUD im Rennen wurde verändert.
Dazu kommen noch weitere Änderungen z.B. bei den Anzeigen des Fachhändlers.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 01.12.2018 18:50

Nächste Woche kommt das Dezember Update für FM7.
Infos dazu am Montag.
Forza Monthly kommt am 13. Dez. mit Material zur Erweiterung für FH4 und einem Ausblick auf das Forza Race Regulations System für FM7.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 13.11.2018 14:51

Mittlerweile ist ein Update erschienen das den Curbs of Death Fehler beheben soll.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 08.11.2018 08:38

In das Update hat sich ein amtlicher Bug eingeschlichen. Beim überfahren mancher Curbs bekommt man hohen Schaden am Fahrzeug. Turn10 arbeitet daran.
Außerdem war gestern auf Mugello der Rückspiegel in der Motorhaubenansicht sehr dunkel. Auf Yas Marina wirkte alles sehr hell. Keine Ahnung ob das auch direkt behoben wird.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 07.11.2018 12:29

Hier noch die detailierten Release Notes:

GENERAL
Fixed an issue where Drift leaderboards were only viewable in the post-race screen of a Drift game type event.
Fixed an issue where, when entering the Auction House via Message Center and then returning to Message Center with the "B" button, the only available tab would be the Auction House.
Fixed an issue where player who purchased FM7 VIP pack would receive a "Failed to Acquire VIP Rewards" message after entering the title.
Fixed an issue where, when taking a photo of a car in ForzaVista mode and then returning to the Message Center from the main menu, all tabs and messages would be missing.
Added an available Reward Count to Driver Level Rewards screen.
Fixed starting location on Spa-Francorchamps track map during the pre-race UI scene.
Fixed an issue where suspension values would max out after tuning while in Test Drive.
Fixed an issue where entering Photo Mode with a wheel and then exiting the mode with a controller would cause both wheel and controller to lose all racing functionality.
Re-aligned UI elements in Digital Speedometer HUD option.
Fixed an issue in Message Center where navigating between tabs using a mouse does not change what messages are being viewed.
Fixed an exploit in drift Rivals events, where players could post a combined 2-lap score to the leaderboard.
Fixed an exploit where, when a player car's PI was higher than the race restrictions, players could homologate car to stock parts and start the race without losing upgrades.
Fixed an issue where a player would attempt to install a valid tune from the pre-race screen and would be met with an "illegal tune" message.
PC players can now enter the main menu by clicking the mouse on the Start Screen.

 

MULTIPLAYER
Fixed an issue where using the "Enter" key on a keyboard while voting for the next track in multiplayer would also inadvertently select the highlighted option on the background menu.
In Open Drift Track Day hoppers, tracks no longer specify a lap count to complete the race.
Fixed an issue in Multiplayer: Unlimited Drag where countdown HUD was missing "0" numeral in front of "3" and "2" during "3, 2, 1" countdown.
Fixed an issue where PC players could not use the mouse to change race grid order.
Fixed an issue where a player who was kicked from a lobby after finishing a race will have his/her Gamertag missing from the race ticker/race telemetry/distance ahead HUD screens.

DRIVATARS
Fixed an issue where Drivatar opponents consistently drive off track on certain tracks, including Rio Full Circuit and Mountain Circuit, Alps Festival Circuit and Stadtplatz, and Sonoma Short Circuit. 300521 301520,

CARS
Corrected name consistency issues in the game for the 2016 Honda Civic Type R and the 2016 Jaguar F-Type Project 7 Forza Edition.

FREE PLAY
Fixed a Free Play exploit where players could race against cars in much lower divisions by upgrading their car while the track was loading or after the track was loaded.
Fixed an issue where, in Free Play, when restricting races to certain makes and models, no Drivatar cars would be present in the race.
Fixed an issue where setting Track Scenario to Rain does not auto set Start Race Scenario to rainy weather when in Test Drive.
Fixed an issue where players could control the car during the standing start cinematic in a Free Play race.
Corrected the name of a HUD tab in a Free Play drift event from "Race Time" to "Drift Score."

LIVERY EDITOR
Fixed an issue on PC where players could not select the large "previous/current color" tile with a mouse.
Fixed an issue where Car Select/All Cars tile was inconsistent with Buy and Rent Car tiles in other parts of the game.

SPECTATE
In Spectate mode, distance gaps for cars that are more than one lap behind the leader are now correct.
Fixed an issue in Spectate mode where, when turning on and off the ticker in a race with less than four racers, the ticker animation would behave unexpectedly.
Fixed an issue in Spectate mode, where the Race Banner would not fade out and in properly if turned off and on.
Fixed an issue where, while in Spectate, changing the car results in the mini-map moving slightly when zoomed in.
Improved mouse and keyboard functionality when navigating Spectate menus

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