Forza Motorsport 7

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OPCamonkey

36, Männlich

Beiträge: 902

Re: Forza Motorsport 7

von OPCamonkey am 28.11.2017 08:30

Punkt 4 ist mir auch schon aufgefallen.
1 hatten ja auch schonmal ein paar.

Hauptsache die Designs gehen wieder fehlerfrei bei jedem.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 28.11.2017 11:14

Wir sind gespannt !

Die Autos vom Bounty Hunter Rival sind auch raus.

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yxFafnirxy

45, Männlich

Beiträge: 1230

Re: Forza Motorsport 7

von yxFafnirxy am 28.11.2017 20:19

mit den Designs hat es vorhin noch nicht wirklich geklappt...

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 03.12.2017 14:16

Nächste Woche beim Fachhändler:
Aston Martin One77
Jaguar XKRS GT
Mazda MX-5

Außerdem werden kommenden Dienstag die Leagues freigeschaltet. Dort gibt es dann tägliche Creditbonis für das erste abgeschlossene Rennen und den ersten Podiumsplatz. Eine Saison der Liga wird dann 4 Wochen dauern, und am Ende gibts dann auch nochmal Belohnungen. In der ersten Saison 2 Anzuge und 2 Autos. Ob es zusätzlich auch noch Credits gibt weiß ich nicht genau. Aber wenn man während der Saison in einen neuen Rang aufsteigt gibts auch nochmal Credits. Die erste Saison wird mit Ghost Lobbies gefahren.
Detaliertere Infos gibt in Englisch auf der FM Hompage: >hier<
Das neue Carpack kommt auch Dienstag.


Antworten Zuletzt bearbeitet am 03.12.2017 14:31.

Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 05.12.2017 20:51

Car Pack Trailer: https://youtu.be/kPT7VJS-1vE

Car Pack Info: https://www.forzamotorsport.net/en-us/news/fm7_december_doritos

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OPCamonkey

36, Männlich

Beiträge: 902

Re: Forza Motorsport 7

von OPCamonkey am 05.12.2017 21:34

Leuteeeeeeee 😍😍😍❤️❤️❤️❤️

Der RSR ist drin .... über Mieten

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Machiavelli
Administrator

41, Männlich

Vienna Racing Team

Beiträge: 2506

Re: Forza Motorsport 7

von Machiavelli am 06.12.2017 08:44

bestes Autopaket, nicht.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 06.12.2017 08:45

Worst ever !
Habs direkt getwittert.

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Mighty
Administrator

42, Männlich

Ballbreaker Racing

Beiträge: 4078

Re: Forza Motorsport 7

von Mighty am 06.12.2017 09:38

Das Update beinhaltete auch einen Patch mit folgenden Änderungen:

December 5, 2017

 

Today's update for Forza Motorsport 7 includes numerous improvements to the game on both Xbox One and Windows 10 PC. This update also introduces Leagues to the game. For more on Leagues, see our description in last Friday's edition of the Week in Review. We've also added new features including the ability for players to dramatically increase race length (up to 1,000 laps for a circuit race and up to 24 hours for a timed race) in any race, including Forza Driver's Cup events, Free Play, and Private Multiplayer races.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also minor UI and behind-the-scenes improvements that are not listed here.

GENERAL
- Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.
- Fixed an issue where, after some players finished a race without touching the gas, their XP would be reset to zero.
- Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.
- Fixed an issue where event results quickly disappeared after completing a Drag or Timed Race game type.
- Updated the "Split Time" box in a race to orange from blue.
- Updated the "Buy Car" and "Rent Car" icons in the game.
- Removed lap count information in "Vote For Next Track" screen.
- Credit prices for Prize Crates that are unaffordable to the player will now appear as orange in the upper right-hand corner of the screen.
- Fixed an issue where players could earn the "Unrivaled" achievement even when using assists.
- Fixed an issue where players were participating in the incorrect class in the "GT Racing Reborn" Moments in Motorsport event.
- Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver's Cup to be more consistent with other races in series.
- Fixed an issue where the incorrect flag was appearing on the Mugello Driver Gear helmet.

FREE PLAY
- Fixed an issue where, when driving with the (P-Class) Hoonicorn, players would race against Drivatar opponents of mixed classes.
- Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.
- Fixed an issue where team icons on the mini-map were all the same color in Free Play.
- Players will now use consumable mods if they quit during the last lap of a Free Play race.
- Fixed an issue where players in one car class cannot see the leaderboard entries for their car's division in the Free Play leaderboards, should other classes exist in the same division.

RIVALS
- Fixed an issue where loading a valid tune in pre-race would sometimes result in a message informing the player that the tune was illegal.

MULTIPLAYER
- Added support for a new platform feature that allows players to convert multiplayer chat to text. Players must have "Speech to Text", "Text to Speech" or Both options turned on in Xbox Accessibility settings.
- Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.
- Players now have the option to unmute individual players in a lobby.
- Private multiplayer hosts can now cancel launch of lobby during "car theater" screen.

DRIVATAR
- Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.
- Corrected Drivatar difficulty on Silverstone National and International circuits.
- Adjusted Drivatar difficulty for Timed and Circuit Race game types.

AUCTION HOUSE
- Updated messaging on Auction House to explain that the Auction House takes a small amount of proceeds from completed auctions, which scales based on how much the vehicle was sold for.
- Fixed an issue where a player could not see auctions of the same car the player was currently in.
- Fixed an issue where Auction details show stock PI/stats for a car listed, instead of current PI/stats.
- Search options are now saved within an Auction House session.

CARS
- Fixed an issue where the 2002 Nissan GTR Skyline V-Spec II rear wing does not always animate with the trunk.

PC
- Fixed an issue with connected storage API when checking for available space, improving save space for photos, liveries, and more up to hard save caps.

FORZATHON
- Added post-race Forzathon rewards screen after completing an entire Forzathon event.
- Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.
- Fixed an issue where reward voiceover will not play on a consistent basis.
- Added help text for the Forzathon events page.
- Players claiming Forzathon rewards in multiplayer will now be set to "Not Ready" in the lobby.
- Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.
- Fixed an issue where player encounters an empty reward screen after completing second challenge of "Speed is Key" event.
- Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.
- Fixed an issue with the "Going the Distance" Forzathon event, where some users were not progressing after completing a Sport Touring Division Autocross event.

TRACKS
- Fixed an issue with some curbs at Sebring which caused certain cars to react unrealistically.
- Fixed an issue at Rio track which was incorrectly dirtying players' lap times.
- Fixed an issue at Rio where players would hit invisible wall at exit of final turn.
- Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).
- Fixed an issue where Drivatar opponents rarely or never pit when damage is set to "Fuel and Tires"

FORZA HUB
- Corrected an issue where Forza Rewards scores were either not updating or updating incorrectly across numerous legacy Forza games.

LIVERY EDITOR
- Fixed an issue where left thumb stick press down functionality was removed in "Create Vinyl Group."
- Improved "Recommended Vinyl Groups" and "Search" functionality.
- Fixed an issue where only the first 10 results would return in the Vinyl search feature.
- Fixed an issue where flashing layer highlight was hard to see in certain situations.

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Machiavelli
Administrator

41, Männlich

Vienna Racing Team

Beiträge: 2506

Re: Forza Motorsport 7

von Machiavelli am 06.12.2017 09:48

ich sehe man nimmt sich dem Designproblem im Multiplayer voll und ganz an .... nicht

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